ch_fragmsg <0|1> (default: 0)
-----------------------------
1 -   "You Fragged ..."

ch_fragmsg_x <0-1024> (default: 200)
-----------------------------
  "You Fragged ..."   X

ch_fragmsg_y <0-768> (default: 100)
-----------------------------
  "You Fragged ..."   Y

ch_fragmsg_time <0-1000> (default: 100)
-----------------------------
   "You Fragged ..."     ( NFK 50   .)

ch_fragmsg_color <   ^> (default: 7)
-----------------------------
  "You Fragged ..." (      ch_fragmsg_colored_name 1)

ch_fragmsg_colored_name <0|1> (default: 1)
-----------------------------
0 -           "You Fragged ..."
1 -     

cf_fragmsg <0-6> (default: 4)
-----------------------------
  "You Fragged ..."

cg_drawping <0|1|2> (default: 0)
---------------------------------
0 -    
1 -   
2 -    >= ch_minping 

cg_lagometer <0|1|2> (default: 0)
---------------------------------
0 -   
1 -  
2 -    >= ch_minping

ch_minping <0-1000> (default: 5)
--------------------------------------
            cg_drawping 2  cg_lagometer 2

ch_lagometer_alpha <0-255> (default: 120)
---------------------------------
  . 0 -   ()

ch_ping_green <0-1000> (default: 35)
------------------------------------
    ,      

ch_ping_yellow <0-1000> (default: 110)
--------------------------------------
    ,    ch_ping_green,      .
       . 

         :
ch_ping_x
ch_ping_y
ch_lagometer_x
ch_lagometer_y

ch_weaponList "x y layout flags" (deault: 285 461 3 6)
--------------------------------
  <layout> is:
    1 - draw vertically, left-justified at x
    2 - draw vertically, right-justified at x
    3 - draw horizontally at y, x is ignored
  [flags] is a bitmask:
    1 - include weapons that you don't have
	primarily for TDM games so you can see ammo counts
    2 - draw a background for the current weapon
    4 - draw a background for whole weaponlist
    8 - draw lines to separate sections of the vertical weaponlist 


ch_weapon_nums <0|1|2> (default: 0)
-----------------------------------
0 -        rl, rg, pg...
1 -    
2 -     Quake3 (mg=2, ssg=3 ...)

ch_weapon_colored <0|1> (default: 1)
------------------------------------
/   .


  (   AABBGGRR - AA , BB blue, GG green, RR red 
ch_weapon_bg
ch_weapon_bg_selected
ch_weapon_border
ch_weapon_border_selected

  (0-6)
cf_weapon
cf_weapon_selected

      
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