ch_weaponList "x y layout flags"
  <layout> is:
    1 - draw vertically, left-justified at x
    2 - draw vertically, right-justified at x
    3 - draw horizontally at y, x is ignored
  [flags] is a bitmask:
    1 - include weapons that you don't have
	primarily for TDM games so you can see ammo counts
    2 - draw a background for the current weapon
    4 - draw a background for the weaponlist
    8 - draw lines to separate sections of the vertical weaponlist

cf_Fragmsg
    Font size of the "you fragged" messages on top of your HUD.

HUDs
----
PQR Mod adds 3 new "stock" HUDs: use "\hudnext" to cycle through them.
In addition, the ch_* cvars allow for extensive customisation of most
HUD options. Experimentation is the best way to understand how the
combinations interact.


cg_lagometer (default = 0)
   	Show the network graph.
 	  0 - netgraph off
	  1 - netgraph on

ch_lagometer_x
ch_lagometer_y

cg_drawping (default = 0)
	Show ping value.
 	  0 - netgraph off
	  1 - netgraph on

ch_ping_x
ch_ping_y

