HOTSEAT

Hotseat Mode. (2 people at the same computer).
The "HotSeat" window consist of:
At the top-left - list of the maps. U can change maps, using up & down cursor keys. At the right you can see game settings and player properties. There u can edit properties of both players. 1st player plays on the mouse, second on the keyboard. (u can redefine it). There is 4 parameters for Game Settings: "warmup, fraglimit,timelimit, gametype". Warmup - time before match starts. Fraglimit - Frag limitter. Timelimit - Time limitter. Gametype - a type of the game (DeathMatch, RailArena and Practice). Recomended settings for 1v1 is: warmup 180; fraglimit 0; timelimit 10. To begin the play press "Fight". When map loaded and the countdown began you can type console command "ready" (or press F10) to begin the match without warmup.


BOTS

NFK supports bots. nfk supplied with Gyper*bot. To start playing with bot - execute gyperbot/gyperbot.bat, and then, select HOTSEAT game. Choose map. Now, toggle console (by pressing ~ key) and type "addbot" command, without quotes.
Standart bot commands is: addbot, removebot
You can also plug in another bots, which you can download from www.3dpower.org


MULTIPLAYER

Support up to 8 players.
Network play available over internet or over LAN. To play over inet use NFK PLANET.
Host game:
Select the map first. And then cofigure server settings:
Hostname
Allow Join Match - Cliets can connect at any time (if enabled). Cliets can connect only at the warmup time (if disabled)
Dedicated - Yes=server without server's players.
Synchronization - Synchronization level between server and cliets. Set this to "Heavy" if fast connection speed available (LAN), or set to "Medium" or "Light" for ISDN connections.

Join game:
Select the server in the server list and press FIGHT button.

Spectator mode:
To enable this mode type "spectator 1" at the console, before connect to server. Command "nextplayer" changes current player. Dedicated server is always in the spectator mode.

Chat:
To send the chat use ENTER key. or bind it to another key (bind enter messagemode).
OR chat directly from console - type the message text and press CTRL+ENTER.

Colour names:
NFK supports colour names. The method to paint your name is the same as in quake3. You must write a colour tag before letters. Supported colors: 1234567. Put the "^" symbol before number. Example:
^1pla^3y^1er - player.
There is one more tag "^b", it makes text blinking, tag "^n" stops blinking.
//note: max name characters is 30.

Voting:
You can toggle voting for some console command, and if number of positive (YES) votes will be enough to apply this command, it will be executed at server.
You can vote for: restart, ready, map, fraglimit, timelimit, capturelimit, domlimit, warmup,warmuparmor, forcerespawn, sync, sv_teamdamage, net_predict, sv_maxplayers.
Example: "callvote restart", "callvote map tourney4". For additional infromation, read voting console commands, at CONSOLE section.


Available gametypes: DeathMatch, Teamplay, Rail Arena, Practice, Capture The Flag, Domination


GAMETYPES

Need For Kill supports 7 game types: DeathMatch, Practice, Rail Arena, Team Play, Capture The Flag, Domination, Trick Arena.

DeathMatch
Free for all, 1 vs 1 or more ...
* Limits: fraglimit, timelimit
* Active at: Hotseat, Multiplayer

Practice
Same as DeathMatch, except players respawn with all weapons, 200 health, and 200 armor.
* Limits: fraglimit, timelimit
* Active at: Hotseat, Multiplayer

Rail Arena
Only RailGun Available. All items are removed. Players respaws already with RailGun.
* Limits: fraglimit, timelimit
* Active at: Hotseat, Multiplayer

Team Play
is a team Game, players can play in two teams (Blue and red). For killing your team-mate, your team looses one frag. Your team score then equials sum of team-mates frags.
* Limits: fraglimit, timelimit
* Active at: Multiplayer
* sv_teamdamage (hurting your team-mates): 1 (yep).
* Special panel, called TEAMBAR, is available in this type of game, it displays the status of you and your team-mates. To configure your TEAM-BAR, please check Commands Console, these commands start from "ch_teambar....".

Capture The Flag
is a team Game,the aim of the game is : to steal the enemy's flag, and bring it to your base (you flag must be at your base to score). For flag capture, your team earns capture point. The team who has more capture points, wins !!!
* Limits: capturelimit, timelimit
* Active at: Multiplayer
* CTF Bonuses: Flag capture - 5 frags. Flag recovery - 1 frag.
* sv_teamdamage (hurting your team-mates): 0 (nope).
* Special panel, called TEAMBAR, is available in this type of game.

Domination
is a team Game, While you have a control of a domination point, your team gains points. The first team who reach "dominationlimit" points wins the match.
* Limits: domlimit, timelimit
* Active at: Multiplayer
* sv_teamdamage (hurting your team-mates): 0 (nope).
* Special panel, called TEAMBAR, is available in this type of game.
* Special panel, called DOMBAR, in this type of game (it displays domination status). To configure your DOMBAR, please check Commands Console, these commands starts from "ch_dom....".

Trix Arena
Single Player game mode. like Trix Arena'playing game, you must pass through the trick map as fast as You can.
The records table for trix maps is located at www.3dpower.org.

Notes for mapmakers:
* CAPTURETHEFLAG: In this game mode, players respawns at REDRESPAWN, and BLUERESPAWN points instead of RESPAWN point. In other gametypes, "redrespawn" and "bluerespawn" are not used.
* DOMINATION: NFK will not start domination map, which contains DOMPOINTS <> 3.


MODELZ

It is possible to play different models in NFK. NFK models - player's look. Installation to models: all models is kept in game catalogue, in basenfk\models\ directory. For example, You download the Klesk model. Copy the "klesk" directory from archive klesk.zip to basenfk\models\ directory in the NFK catalogue. Model will become available in list of the models after this. Also you can download additional models from http://powersite.narod.ru. You can choose the model through the player properties window or You can use console command "model klesk+blue","p2model klesk+red". Theoretically you may create your own models. It's painting by yourself and with NMDL program. You can find NMDL program at www.3dpower.org


DEMOZ

It is possible to record/replay demos. To begin record You must start the game and write the console command "record mydemo1" or "autorecord". When match ends demo's recording stops itself, but if you want to stop record before the end of the match, You can use "stoprecord" console command. It is possible to replay demos from the main menu, in section DEMOS or by console command "demo mydemo1". There is command "speeddemo" for accelerate\decelerate demo's replay speed. Read the "CONSOLE" section for more detailes. Speed control also available at num+, num- numpad keys


BINDINGZ

You can rebind general controls through "player properties" + "customize controls" screen.

NOTE: It's impossible to bind series of the commands (for example "bind space fire; nextweapon; kill".
It is possible to bind mouse, and completely rebind mouse controls on keyboard (versions nfkbeta 0.30 and more). You can write Your configs to fast NFK setup...

It is all binding commands:
bind {key} {action}

The {key} parameter may be:
A,B,C,D....Z
1,2,3..0
shift, ctrl, alt, tab, space, capslock, num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, num0, num/, num*, num-, num+, num., enter, insert, home, pgup, pgdown, delete, end, backspace, leftarrow, rightarrow, uparrow, downarrow,
mbutton1,mbutton2,mbutton3
- mouse buttons.


The {action} parameter may be:
moveleft, moveright, moveup, movedown, nextweapon, prevweapon, lookup, lookdown, fire, center, weapon0, weapon1, weapon2, weapon3, weapon4, weapon5, weapon6, weapon7, weapon8, p2moveleft, p2moveright, p2moveup, p2fire, p2nextweapon, p2prevweapon, p2lookup, p2lookdown, p2center, p2weapon0, p2weapon1, p2weapon2, p2weapon3, p2weapon4, p2weapon5, p2weapon6, p2weapon7, p2weapon8, scoreboard.

Example:
the "p2" attachment means, that this command for the second player. Below is attached example of full bindlist for player 2:
bind leftarrow moveleft
bind a p2moveleft
bind 1 p2weapon2
bind e p2weapon3
bind r p2weapon4
bind alt p2weapon5
bind 4 p2weapon6
bind capslock p2weapon7
bind tab p2weapon1
bind k p2lookup
bind h p2lookdown
bind j p2fire
bind w p2moveup
bind s p2movedown
bind a p2moveleft
bind d p2moveright

NOTE: Player's 1 binded lookup, lookdown keys will work if "mouselook 0" (type this command in console)

To bind mouse buttons use command "bind mbutton1 fire" "bind mbutton2 weapon6" "bind mbutton3 center".
Bind "Center" center the weapon look.
You create config to fast NFK setup. Just write all commands into file [your_config_name].cfg and place this file in basenfk directory of NFK catalogue. Type "exec your_config_name" in console and all Your config's commands will be applyed.
If you don't want to type "exec your_config_name" every time, You can create autoexec.cfg, and type "exec your_config_name" in it. Place autoexec.cfg in basenfk folder of NFK dierctory. Now your config will be loaded automatically.

Some more console commands:
unbindkeys
p2unbindkeys
p1defaultcontrols
p2defaultcontrols


CONSOLE COMMANDZ

Key "~" toggles console.

bg [1-8] - background of the map.
crosscolor [1-7] - color of the crosshair of the player 1
p2crosscolor [1-7] - color of the crosshair of the player 2
crosstype [0-4] - type of the crosshair of the player 1
p2crosstype [0-4] - type of the crosshair of the player 2
fraglimit [0-999] - frag limitter
timelimit [0-999] - time limitter
quit - quit.
sensitivity [1-9] - mouse sensitivity (speed)
restart - restarts map. match begins again
drawfps [0-1] - number of frames per second. Must be always 50 for best play.
ready - begin the match - end of warmup
map - change map. for example "map dm2"
keybsensitivity [1-9] - a velocity (speed) of crosshair's movement, when play on keyboard.
keybaccelerate [0-9] - a accelerate of crosshair's movement, when play on keyboard (for player 1).
p2keybaccelerate [0-9] - a accelerate of crosshair's movement, when play on keyboard (for player 2).
warmup [1-999] - Time for preparation
railcolor [1-7] - a color of the railgun's ray for player 1
p2railcolor [1-7] - a color of the railgun's ray for player 2
bind - assing a key
exec - Execute config
unbindkeys - unbinds all controls for player 1.
p2unbindkeys - unbinds all controls for player 2.
railtrailtime [1-14] - time of railgun's ray extinction.
hitsound [0-1] - play hitsound when one player hits other
gibvelocity [0-1] - meat flies away in other side of hit side (not recommended).
gibblood [0-1] - gibs blood
disconnect - unloads the map and go back into menu.
stats - shows the statistics before the end of the game.
currenttime - shows current system time.
halfquit - use it, if "quit" command does not work.
record - begins demo record
stoprecord - ends demo record
demo - plays demo
doorsounds [0-1] - a sounds of the doors
cameratype [0-1] - a type of the camera (fixed\follow player 1)
mousesmooth - a limiter of mouse speed
gofullscreen - full screen mode
gowindow - window mode
weaponswitch_on_end [0-2] - auto switch of the weapon for player 1.
p2weaponswitch_on_end [0-2] - auto switch of the weapon for player 2.
model - model of the player 1 (model modelname+skinname)
p2model - model of the player 2
allowmapschangebg [0-1] - allow the map to change the background.
leavearena - unloads the map and go back into menu.
warmuparmor - an amount of armor in warmup.
shownick [0-1] - show name of the player.
autoshownick [0-1] - show name of the player (automatically).
autorecord - begins demo record (the name of demo is selected automatically)
mouselook [0-1] - (1)=player 1 looks on mouse; (0)=player 1 looks on keyboard.
corpsetime [0-60] - an amount of seconds, when dead body is situated on map. After this time it takes away.
forcerespawn [2-60] - a max amount of seconds when dead player can not respawn.
weapbartime [0-250] - - time to show weapon panel for player 1.
p2weapbartime [0-250] - - time to show weapon panel for player 2.
sndrestart - restart sound system.
midiplay - begin to play music from basenfk\music\*.mid
midinext - play next midi track.
midistop - stops midi music.
messagetime [0-500] - time to show one message.
log [0-1] - OFF\ON writing log file.
noplayer [0-2] - removes player. (0=all player exists) (1=no player 1) (2=no player 2). The Command works from the main menu only.
transparentstats [0-1] - (not) transparent statistics.
echo text - show the message "text".
menucolor [1-6] - menu color, which is caused by ESC button in playtime.
mp3play - nfkamp: begin to play mp3 from playlist.
mp3next - nfkamp: next track in playlist.
mp3stop - nfkamp: stop playing.
mp3reset - nfkamp: stop playing + playlist reload.
mp3volume - nfkamp: music volume level.
volume - volume of the game sounds.
speeddemo [0-40] - accelerate\decelerate demo's replay speed. Normal velocity is 20.
gauntletnextweapon - is gauntlet in list of weapons (nextweapon, prevweapon) of the player 1.
p2gauntletnextweapon - is gauntlet in list of weapons (nextweapon, prevweapon) of the player 2.
trixmasta - enabling the advanced trix arena mode. (in detail in "TRIX ARENA" section).
showmapinfo - [not] show the map information at the beginning of the gameplay
p1defaultcontrols - Throws player 1 controls to default.
p2defaultcontrols - Throws player 2 controls to default.
railarenainstagib [0-1] - instagib mode in railarena.
r_transparentbulletmarks [0-1] - transparent bullet marks.
r_flashingitems [0-1] - flashing medikits.
r_alphaitemsrespawn [0-1] - items appears using its alpha channel.
r_transparentexplosions [0-1] - transparent explosions.
r_railprogressivealpha [0-1] - itsa railgun setting. try both values. leave better one.
r_railsmooth [0-1] - smooth railtrail.
r_wateralpha [25-255] - grade of water tranparency.
r_drawbubbles [0-1] - draw bubbles?.
r_statusbaralpha [0-255] - grade of statusbar tranparency.
shownickatsb - show nicknames at the top of statusbarz
spectator [0-1] - toggles spectator mode (menu only, multiplayer only).
traffic - in\out traffic.
getplayersid - shows players ID.
kickplayer [ID] - Kick player (requires playerID).
sync [1-3] - client-server synchronization level.
m_invert [0-1] - mouse invert
m_rotated [0-1] - mouse Y axe changes to X axe
m_accelerate [0-15] - mouse acceleration.
net_coordinterpolate [0-100] - players coordinates smoothes (to avoid lag effect) (multiplayer only).
enemymodel - replaces enemy models to this model
ipaddress - Shows IP Address.
sv_allowjoinmatch [0-1] - Cliets can connect at any time (if enabled). Cliets can connect only at the warmup time (if disabled)
sv_dedicated [0-1] - Server with(out) server's player.
sv_hostname - host name.
nextplayer - switch to another player in the demo or in the spectator mode.
bar2assign [ID] - assigns statusbar2 to selected player (requires playerID).
drawfragbar - frags minipanel. multiplayer only.
fragbarx - frags minipanel position (x).
fragbary - frags minipanel position (y).
sv_lock - Makes commands "timelimit, fraglimit, forcerespawn, railarenainstagib, sync, sv_overtime, sv_teamdamage" read only. To remove lock you have to shutdown server.
sv_overtime [0-30] - Additional time if match is tied (teamplay only).
sv_teamdamage [0-1] - (not) hurt teammaters.
zoomwindow - stretches window to desktop size. (windowed mode only)
join red - join red team (teamplay only)
join blue - join blue team (teamplay only)
join auto - select's team automatically (teamplay only)
announcer [0-1]: score announcer, ("youre lost the lead" or "teams for tied" etc (it is sounds)).
teammodel [model+skin]: assign a specified model to your teammates.
cl_avidemo (number): consecutively screenshot saves to basenfk\ directory. With filename 0001.jpg. If (number) is specified, then nfk will start saving from (number).jpg.
sv_testplayer2: this command available only in multiplayer. It spawns second player at server. second player have player2 controls. It emulates hotseat in multiplayer, so, you can play with 3 players, with only 2 comps :) !
r_bgmotion [0-1]: Game background moves not synchronous with camera, it gives spatial effect. (only at big maps).
r_railstyle [0-4]: Style of rail ray.
fill_bgr [$AABBCC]: Background color fill (only with "drawbackground 0"). Where AA=blue, BB=green, CC=red. Example: "fill_bgr $0000FF" - fill with red. ($hex values). ch_conspeed [1-480]: Speed of console movement.
ch_conheight [64-480]: Maximum console height.
ch_conalpha [1-255]: Console's transparency level.
ch_constretch [0-1]: Console background stretching. (only with 040_CUSTOM_GRAFIX (read basenfk\custom\custom.txt)).
clear : Clear console (remove messages).
capturelimit : Limit of flag captures. (CTF Only)
domlimit : Limit of domination score
hidep2statusbar : Hide player2's statusbar.
r_markemptydeath [0-1]: Makes EMPTY and DEATH bricks visible.
r_fx_smoke [0-1]: FX: new 040 smoke
r_fx_rlbfg [0-1]: FX: rocket & bfg light.
r_fx_plasma [0-1]: FX: new 040 plasma.
r_fx_quad [0-1]: FX: quad player light.
r_fx_explo [0-1]: FX: explosions light (rg,gl,bfg).
cmdlist : Shows list of console commands.
say_team [text]: Send chat to your teammates (only teammates) (multiplayer team game only)
ch_dombarpos: DOMBAR Position (panel, which indicates status of Domination game) Y Axis
ch_dombarstyle [0-3]: Specify style of DOMBAR.
randommodels : Assign random models to all players.
ch_teambar_showmyself [0-1] - show my self in team bar?
ch_teambar_color [0-13] - color of TEAMBAR
ch_teambar_style [0-3] - font style of TEAMBAR.
cl_avimode [0-1]: 0 - cl_avidemo output is JPG. 1 - cl_avidemo output is BMP.
writeconfig: "writeconfig myconfig", current nfk setting will save to myconfig.cfg
nextwpn_skipempty [0-1]: if you choose next weapon by pressing "nextweapon" key, nfk will skip guns which doent have ammo.
p2nextwpn_skipempty [0-1]: same thing, but for player2.
ch_showrecordinglabel [0-1]: (dont) show "recording xxxx.ndm" label if recording demo.
connect xx.xx.xx.xx: nfk will connect to the specified ip address
sv_maxplayers [2-8]: maximum amout of players which allowed at this server
net_guaranteed [0-1]: packet lost prevention. Recommended to be always enabled.
net_predict [0-1]: nfk guesses player's position based on player's ping. Recommended to be enabled, expecially at dedicated servers.
minimize : minimizes nfk window.
ipinvite xx.xx.xx.xx: invites specified ip address to your server. Useful then connection is available only to one direction .
callvote consolecommand: Voting. You can toggle voting for some console command, and if number of positive (YES) votes will be enough to apply this command, it will be executed at server.
net_showbandwidth [0-1]: shows channel current bandwidth, bytes/sec (network).
vote [yes/no]: Vote YES or NO, if voting is active.
sv_allowvote [0-1]: Server allow voting.
sv_vote_percent [1-100]: If percent of positive votes is bigger than "sv_vote_percent" then command will be executed at server.
sv_allowvote_restart [0-1]: Server allow voting for "restart".
sv_allowvote_fraglimit [0-1]: Server allow voting for "fraglimit".
sv_allowvote_timelimit [0-1]: Server allow voting for "timelimit".
sv_allowvote_capturelimit [0-1]: Server allow voting for "capturelimit".
sv_allowvote_domlimit [0-1]: Server allow voting for "domlimit".
sv_allowvote_ready [0-1]: Server allow voting for "map".
sv_allowvote_map [0-1]: Server allow voting for "restart".
sv_allowvote_warmup [0-1]: Server allow voting for "warmup".
sv_allowvote_warmuparmor [0-1]: Server allow voting for "warmuparmor".
sv_allowvote_forcerespawn [0-1]: Server allow voting for "forcerespawn".
sv_allowvote_sync [0-1]: Server allow voting for "sync".
sv_allowvote_sv_teamdamage [0-1]: Server allow voting for "sv_teamdamage".
sv_allowvote_net_predict [0-1]: Server allow voting for "net_predict".
sv_allowvote_sv_maxplayers [0-1]: Server allow voting for "sv_maxplayers".
reconnect: reconnect to last known server.
r_altgrenades [0-1]: alternate granade's look.
ch_qwscoreboard [0-1]: Scoreboard in QuakeWorld style.
sv_powerup [0-1]: (dis)Allow powerups on this server.
sv_allowspectators [0-1]: (dis)Allow spectators on this server.
sv_maxspectators [1-4]: Maximum spectators count on this server.
sv_maxspectators [1-4]: Максимальное кол-во спектаторов на сервере.
h_exec executes cfg file, but without "execing.." message
ch_hudWidth HUD panel width. (big HUD).
ch_hudHeight HUD panel heigth.
ch_hudX HUD panel x pos.
ch_hudY HUD panel y pos.
ch_hudAlpha [0-255] HUD panel transparency level.
ch_hudIcons [0-1]: HUD panel icons.
ch_hudshadow [0-1]: HUD panel shadow.
ch_hudStretch [0-1]: HUD panel icons stretching.
ch_hudVisible [0-2]: HUD panel visible. 1-at big maps. 2-always.
rcon executes command at remote server.
rconpassword must be same at client and server, to enable "rcon".
sv_port [29991]: Server's port, do not change if you dont REALLY need to change it.
r_animatedarmors [0-1]: animated armors.
r_animatedmega [0-1]: animated megahealth.
nextmap next map from maplist.
sv_maplistfile : filename which contain map names for map cycler.
sv_mapcycle [0-1]: map cycler. Automatically changes map at match end.
r_fx_rail [0-1]: new railgun ray look
r_railwidth railgun ray width
toggleconsole toggle console.
gamma [0-20]: gamma.
r_massacre [0-5] : Ultra bloody MASSACRE mode! :)
modelslist : display list of models.
cg_swapskins [0-1]:changes teams colors (red-blue). Only visual effect. Your real team color is not changing.
messagemode: chat
messagemode2: team chat

If You enter the command without value, You'll see it's current value.


ITEMZ & REWARDZ

Weapons Name DMG
Gauntlet dmg: 35.
Machine Gun dmg: 5.
Shotgun dmg: 7-75.
Grenade Launcher dmg: 65.
Rocket Launcher dmg: 80-100.
Lightning gun (Shaft) dmg: 2-3.
Railgun dmg: 75.
Plasma gun dmg: 14.
BFG dmg: 80-100.
Ammo Name Description
Bullets Ammo for Machinegun.
Shells Ammo for Shotgun.
Grenades Ammo for Grenade Launcher.
Rockets Ammo for Rocket Launcher.
Lightnings Ammo for Lightning gun.
Slugs Ammo for Rail gun.
Cells Ammo for Plasma gun.
BFG ammo Ammo for BFG.
Medikits Name Description
Medikit +5 Adds 5 health.
Medikit +25 Adds 25 health.
Medikit +50 Adds 50 health.
Medikit +100 Adds 100 health.
Armor Name Description
Shard Adds 5 armor.
Yellow Armor Adds 50 armor.
Red Armor Adds 100 armor.
Artefacts Name Description
Fly Ability to fly
Haste Increases walk and fire speed
Battle Suit Halfs received damage
Regeneration Regenerates 5 health per second
Quad Damage Increases inflicted damage in 3
Invisibility Invisibility (multiplayer only)
Awards Name Description
Impressive Earn for 3 no missed hits from railgun.
Excellent Earn if in 2.5 seconds there was maded more than 1 frag.
Humiliation Earn for gauntlet kill.


NFKAMP - MP3 Player

NFK AMP - Built-in NFK mp3 Player. You need to create a playlist to listening mp3 music. Playlist - file, located in basenfk\music\mp3list.dat. It consist of full paths to mp3 files. There is program "playlist generator for NFKAMP" - for comfortable creation of playlists. It is located in basenfk\music\nfkamp.exe

NFKAMP commands:
mp3play - nfkamp: begin to play mp3 from playlist.
mp3next - nfkamp: next mp3 track.
mp3stop - nfkamp: stop any playing.
mp3reset - nfkamp: stop +playlist reload.
mp3volume - nfkamp: music volume.


TROUBLESHOOTING

If some strange bugs appears then delete file nfkconfig.cfg in directory basenfk and start the game.
Possible problems:

Nfk dont want to start:
- U have pentium<=200.
- Game requires DirectX8.1
- Your video card doesn't support Direct3D8 mode.
- Some files from original supply are missed.

Nfk starts, but dont want to start map:
- Map have old format. Convert it via nfkradiant.
- Some files from original supply are missed.

to increase FPS try to run NFK in 16-bit graphic mode.

More TROUBLESHOOTING and FAQ you can find at http://www.3dpower.org



COMMAND LINE PARAMETERZ

Parameters of command line enters as follows: "nfk.exe +parameter1" or "nfk.exe +parameter1 +parameter2 +parameter3".

Parameters:
+gowindowWindowed mode.
+nosoundNo sound.
+16bit16bit video mode.
+nfkplanetConnect to nfk planet
+mapLoad map
+gameDefine gamedirectory
+dllLoad dll (+dll mybot.dll)
+connectConnect to game (+connect x.x.x.x)
+execLoad cfg (+exec cfgname)
+dontsavecfgDo not save nfkconfig.cfg.
+demoStart demo (+demo demoname)
+nonetDisable detection of network parameters (enable if nfk loading is _really_ long)
+nogammaDisable gamma control.


Example: "nfk.exe +gowindow +nosound".

Nfk supports game directories. You can put your file into 'mydir', and then "nfk.exe +game mydir". 'mydir' will works separately with basenfk folder.



Need For Kill © 3d[Power]
http://www.3dpower.org


Help file by 3d[Power], Baxxter, DJ Dimps, КАСПЕР, KAP^COH.
Design by Spike